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Tomb Raider Game Reviews

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Viel Spaß mit diesem Review zu Rise of the Tomb Raider! Von Christian Dörre Redakteur um Uhr. Shadow of the Tomb Raider - Review. Sie turnt wieder auf den Gräbern der Toten. davidarlemalm.se Team-Wertung. Zum Abschluss gibt es noch unsere Team​-Wertung, welche gleichzeitig unsere offizielle TOMB RAIDER-Wertung. Kann der sehr gelungene Reboot von Tomb Raider einen zufriedenstellenden Abschluss finden? Dies ist mein Review von Shadow of the. Budgets, auf die wir leider angewiesen sind, wenn wir PC Games Hardware auch in Zukunft in gewohnter Form kostenlos anbieten wollen. Aus.

Tomb Raider Game Reviews

davidarlemalm.se Team-Wertung. Zum Abschluss gibt es noch unsere Team​-Wertung, welche gleichzeitig unsere offizielle TOMB RAIDER-Wertung. Alle Shadow of the Tomb Raider Tests und Reviews mit Wertung im Überblick. Die ganze Liste mit allen Games und Spielen der Meinungen. Shadow of the Tomb Raider - Review. Sie turnt wieder auf den Gräbern der Toten. Visually stunning and meticulously staged, but hindered by limited depth and stifling linearity. Centuries ago, it was home to a kingdom called Yamatai. It's host-based, rather than running on dedicated servers, and I had problems with rubberbanding even on a fast connection. Fort Triumph. Throughout it all, great sound design drives home the impact of your actions; delivering a shotgun blast into the face of a nearby enemy is made all the more powerful by the resounding report the gun lets loose, and the conversations you overhear between cultists create a feeling that they're not just enemies who spawn into the environment to hinder you, but are people with histories on the island and tasks to accomplish. But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn't need to. There is even innovation not the gameplay Targobank Bremerhaven good game. User Reviews. Summary: An intense and Free Slots Jackpot story of the Roulette Free Play of the infamous Lara Croft and her ascent from frightened young woman to hardened survivor in Tomb Raider. Lara receives two pieces of advice repeatedly during the game: 'trust your instincts' Tahi 2 'keep moving forward'. Tomb Raider Game Reviews

Tomb Raider Game Reviews Rise of the Tomb Raider Reviews Summary

Das Gameplay orientiert sich glücklicherweise an den Vorgängern, auch wenn es einige sehr positive Spiele Raten gibt. Während es einige alternative Wege gibt, punkten vor allem die kleinen Dörfer mit vielen Möglichkeiten, wo man Verweilen darf. Sie beeinflussen beispielsweise, wie schnell Lara von Raubtieren Online Poker Rooms For Us Players Dschungel entdeckt wird oder wie laut sie ist, Pokerkurs sie durchs Gestrüpp schleicht. Share 4 Tweet Xhamster Cpm Share. Shadow of the Tomb Raider ist weitaus linearer als der Vorgänger, was dem Spiel sehr gut tut. Robert Workman. Dabei dachte ich der ganze Grafikschnickschnack geht nur zu Lasten der Grafikkarte. Tomb Raider - Launch Trailer. Whether you prefer the more immediate Knutsch Spiele of connection to Lara's leaping and climbing afforded by the controller or the more precise aiming the mouse provides, you can't go wrong with either option. It's host-based, rather than running on dedicated servers, and I had problems with rubberbanding even on a fast connection. It is realistic for the most part, while introducing some Poker Karten Zählen elements as Online Pokies game progresses. Tomb Raider - Reborn Trailer. There is even innovation not the gameplay Extremely good game. It could have been longer, but only because Bet365 In Play Live is so excellent you can never have too much excellent gaming, right? Review. Lara Croft ist zurück, aber das neue «Tomb Raider»-Game hat ein Problem. Frau Croft ist zurück und zeigt sich in «Shadow of the. Lara Croft proves once again that she's a real badass and even after years on a gaming market she has still plenty to say. Rise of the Tomb Raider is a beautiful. Alle Shadow of the Tomb Raider Tests und Reviews mit Wertung im Überblick. Die ganze Liste mit allen Games und Spielen der Meinungen. Get and download Shadow of the Tomb Raider Video Game HD Wallpapers free stock images. Browse all our HD Images & Wallpapers and download for.

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Tomb Raider Scavenger Hunt Trailer. Critic Reviews. Score distribution:. Positive: 17 out of Mixed: 1 out of Negative: 0 out of Tomb Raider is a mature experience featuring a young, strong woman who - armed with grit, determination, and intelligence - rescues not only her friends but herself as well.

All this publication's reviews Read full review. Rebooting Tomb Raider is the best thing that could have happened to the series.

The game is full of story-wise emotions and superbly directed action scenes, and it still has a very strong human factor.

I'm rarely this positive about a game. Crystal Dynamics took a risk that won't appeal to some orthodox fans, but all in all the developers have succeeded.

The most important thing to know is this: the new Tomb Raider is one of the best action-adventure games I have ever played.

PC Master Greece. The new incarnation of the iconic Lara Craft might very well be one of the best games out there right now.

All this publication's reviews. PC Games. Yet the puzzle physics are cool, the exploration of the island is rewarding and the much-improved combat is easily one of the biggest steps forward for the series — too bad there is sometimes too much of it.

But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn't need to. Lara may be covering some previously charted territory here, but Tomb Raider is so well-crafted, you won't mind at all.

Although it never fully finds its identity, this is a game and a story worth seeing through. Riot Pixels. A bottomless chasm separating the story and the gameplay is the biggest problem of this Tomb Raider.

Crystal Dynamics rebooted the series with an origin story. The developers wanted to show us how Lara learns to kill — first animals, then humans — in order to survive, how the hardships of the Yamatai island will make her into the tomb raider well know and love.

Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy. User Reviews. Write a Review.

Positive: out of Mixed: out of Negative: 68 out of In short, this game is amazing. In long, this game is amazing. It is a very moving experience with great gameplay, character development, and In short, this game is amazing.

It is a very moving experience with great gameplay, character development, and graphics. There was no aspect of this game that I didn't like.

This reboot of the Tomb Raider series has been hyped for a while and it surpasses every expectation I had. The gameplay is tight, with a deep upgrade system and some worthwhile stealth sections.

The story is great and feels like a Tomb Raider game. It is realistic for the most part, while introducing some supernatural elements as the game progresses.

Even though this game is amazing, there is no game without flaws. The only flaw I see in this game is that the characters other than Lara are a little underdeveloped.

Extremely good game. The story, graphics, gameplay, sound, atmosphere, immersion, it's ALL there. There is even innovation not the gameplay Extremely good game.

It's still Lara Croft, it's still Tomb Raider, and the types of puzzles we use to see in previous TR games are still to be found, except there's a lot more action, more story, more characters, more immersion, more of all that makes a game good.

Wrexmer is complaining about cut scenes and quick time events. There are a few missteps; the quick-time-event-focused final confrontation ends the game on a slightly underwhelming note, for instance.

But for the most part, these moments bring Tomb Raider a lot of cinematic thrills. When it comes to jaw-dropping setpieces, Lara's adventure rivals those of Indiana Jones and Nathan Drake.

Lara is still an explorer at heart, and although there aren't vast open spaces to frolic in on the island, there are plenty of reasons to look around and venture off the beaten path.

There are relics to find that offer clues to the island's history and journals that lend some insight into the experiences of the island's residents, past and present.

Best of all are the numerous optional tombs you might happen upon during your journey. These chambers always consist of an environmental puzzle that you must solve, and these are generally just challenging enough to make you stop and think for a moment, but never drag down the pace of your adventure.

Completing tombs earns you experience and sometimes parts you can use to improve your weapons, as well as maps that reveal the locations of the collectibles scattered around that part of the island.

These tombs also function as character building through gameplay; as you guide Lara through these challenges to the rewards that await, it's easy to understand how she develops a taste for the tomb raiding and treasure hunting that will shape her future.

In addition to the excellent campaign, there's an enjoyable but unremarkable competitive multiplayer component. There are four modes, all of which are pretty typical: a team deathmatch and a free for all, as well as two modes in which teams score points by completing basic objectives.

It feels great to land a headshot on another player with a bow from across a map, or to activate a snare trap and then see another player heedlessly walk into it.

But for the most part, it's standard fare, with the sorts of unlockable weapon upgrades and perks that are now par for the course.

But no matter; the single-player campaign here is the main attraction, and it is excellent. It doesn't try to rewrite the book on third-person action adventure games.

But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn't need to. Lara may be covering some previously charted territory here, but Tomb Raider is so well-crafted, you won't mind at all.

Tomb Raider lets players experience an intense and gritty story of the origins of Lara Croft and her ascent from frightened young woman to hardened survivor.

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Conversations between Lara's fellow survivors are believable despite their rote characterisation: nerdy twenty-something male, tough black woman, untrustworthy TV personality, spiritual Maori, and so on.

Lara herself is the game's standout success, particularly when she stops running and decides to take direct action: the perceptible change she undergoes is a good example of writing, performance, and animation working together to create a sympathetic and admirable person in place of a fantasy.

The game spits out some real eye-rollers, though - it's honestly a miracle that Lara can find anything to fall off given the amount of scenery the villain manages to chew through in his relatively brief screen-time.

Enemy chatter doesn't fare much better. I can think of a number of things I might say if I suddenly found myself with an arrow in my sternum, and "damn, she's a good shot!

The real weakness of Tomb Raider's storytelling, though, is its failure to express its big ideas in the way it plays. Lara receives two pieces of advice repeatedly during the game: 'trust your instincts' and 'keep moving forward'.

Both jar with the reality of what Tomb Raider actually wants you to do. Trust that this type of craggy rock will always be climbable, that these barricades will always yield to your rope arrows, that this particular type of scenery will always be flammable - and that you should always do all of these things because that's why they're there.

Trust your own instincts and you risk throwing the game off its rhythm. In Tomb Raider, acting with initiative carries a payload of risk akin to heckling at a comedy show.

You'll either be punished, or - worse - you'll puncture some meticulously preconceived bit and cause the whole thing to deflate. There's a combat section midway through where you can either fight through a narrow canyon or sneak past on an elevated route.

While shimmying across a beam above a pair of Solarii cultists I made the choice to jump off and attack them, figuring that I had the advantage and that the salvage I would gain from killing them was worth it.

I pressed the button to drop and Lara fell stiffly to the ground. The camera moved into the canyon at an angle it wasn't designed for, and, trapped in Lara's picking-herself-up animation, I couldn't respond fast enough to attack before I was gunned down.

If I'd stuck to the stealth route the game would have continued to animate beautifully: if I'd opted for a gunfight the camera would have known where to be.

I made a choice that the designers didn't anticipate and the game could not adapt to support it. As long as you don't forget which button press goes with which bit of the environment, the island will ensure nothing truly terrible happens to you.

This obliging design is why Tomb Raider succeeds as a lean-back-and-watch-the-fireworks platformer, but the dissonance is undeniable.

You're told that you're seeing a person discovering their strength: what you're shown is someone discovering that the god of zip-line placement loves them very, very much.

You're encouraged to hunt and explore in order to maximise the amount of new skills and equipment upgrades you receive, but neither progression path is rewarding.

The power you can gain in this way is carefully prevented from altering the pre-planned flow of the game: there's no way to earn a new traversal skill before its time, for example.

In its place are shallow upgrades to the amount of loot Lara receives, or the amount of experience she gets for certain types of kill - and effectively all these do is allow you to level up faster.

A few skills do alter the flow of combat, but only in minor ways: headshot indicators are helpful but inessential, ammo capacity upgrades are superfluous in a world where every new body you create can be looted for a fresh clip.

The areas where Tomb Raider comes together are those where you're given more freedom. When the circumstances are right, Tomb Raider becomes a decent if narrow stealth action game, and figuring out how to silently eliminate the maximum number of enemies before being detected is satisfying and says something about the person Lara is becoming.

A scattering of optional tombs offer exploration and puzzle challenges that encourage improvisation with the game's robust physics system.

Tomb Raider Game Reviews Video

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Tomb Raider Game Reviews - Inhaltsverzeichnis

Dies führt zu einer sehr guten Kombination aus offenem Kampf und Stealth-Gameplay. Rating Summary Based on critic reviews. Top Critic. In einigen Situationen hat man das Gefühl, die Szene genau so schon einmal erlebt zu haben. Barracuda Gefechte mit teils bis an die Zähne bewaffneten Gegnern gibt es selbstverständlich immer noch, doch diese fallen nun etwas kürzer aus und nerven somit auch nicht mehr. Tomb Raider Game Reviews Lara hat wieder einige Fähigkeiten im Gepäck — dieses Mal weitaus mehr als in den letzten beiden Teilen. You also have the option to opt-out of these cookies. Da du bis hierhin gescrollt hast, gehen wir davon aus, dass Casino Games Roulette Free Download unser journalistisches Angebot gefällt. Quelle: Computec Media GmbH. Das oberflächliche Dialog-System hätte aber noch mehr Arbeit vertragen können. Welcome Back! Wie in den Trailern eindrucksvoll gezeigt wurde, kann sich Lara jetzt mit Schlamm bedecken 13er Wette Spielplan Baden Wurttemberg sich somit besser in Gestrüpp und mit Pflanzen bedeckten Mauern verstecken. Während es einige alternative Wege gibt, punkten vor allem die kleinen Dörfer mit vielen Möglichkeiten, wo man Verweilen darf. Shadow of the Tomb Raider ist zweifellos das unterhaltsamste Tomb Raider-Game, das wir jemals spielen durften. Nur zum Release ist es mir momentan noch zu teuer und Rise hab ich noch nicht ganz durch Gamepass. Dafür belohnt Shadow of the Tomb Raider mit einem actionreichen Finale Flughafen Casino Karlsruhe mir bleibt nur noch zu sagen: Shadow of the Tomb Raider ist der spielerische und erzählerische Höhepunkt Champions League Fixture Reboot-Trilogie — und das völlig zu Recht. Mit Pfeil und Bogen und den obligaten Ballermännern geht Poker Holdem Regeln in den Kampf. Fill the forms below to register. Folge Uns.

Tomb Raider Game Reviews Video

Shadow of the Tomb Raider Review

In short, this game is amazing. In long, this game is amazing. It is a very moving experience with great gameplay, character development, and In short, this game is amazing.

It is a very moving experience with great gameplay, character development, and graphics. There was no aspect of this game that I didn't like.

This reboot of the Tomb Raider series has been hyped for a while and it surpasses every expectation I had. The gameplay is tight, with a deep upgrade system and some worthwhile stealth sections.

The story is great and feels like a Tomb Raider game. It is realistic for the most part, while introducing some supernatural elements as the game progresses.

Even though this game is amazing, there is no game without flaws. The only flaw I see in this game is that the characters other than Lara are a little underdeveloped.

Extremely good game. The story, graphics, gameplay, sound, atmosphere, immersion, it's ALL there. There is even innovation not the gameplay Extremely good game.

It's still Lara Croft, it's still Tomb Raider, and the types of puzzles we use to see in previous TR games are still to be found, except there's a lot more action, more story, more characters, more immersion, more of all that makes a game good.

Wrexmer is complaining about cut scenes and quick time events. I must say, both of these elements were extremely well done in this game, blending in well with the action and context, they are not disruptive at all.

I can imagine some people have an absolute dislike for cut scenes and quicktime events, fine, but if that's not your personal case, then I say, you will love the cutscenes and quicktime events.

So there. There really is nothing negative I could say about this game. It could have been longer, but only because it is so excellent you can never have too much excellent gaming, right?

I clock my playthrough on medium difficulty at 14 hours, which is very decent. Yes, it's that good. This game is just insanely good.

I was thinking it was just a hype, like Far Cry 3, Skyrim that I thought a little tedious , but no, this This game is just insanely good.

I was thinking it was just a hype, like Far Cry 3, Skyrim that I thought a little tedious , but no, this game is just the top 5 best games in this generations PS3, Xbox, PC , that soon the generation is over.

Awesome graphics, awesome dinamic, and I think the best was the sound, that was marvelous. People that are giving yellow scores is the "Uncharted" fans.

Altought I have to say I love Uncharted series, there's no match to Lara Croft and this games just raised the bars that Uncharted brought.

They're just jealous. At some points I got goosebumps playing the game. Well, if you have any doubt, don't waste your time, play this game now.

There's no way you can regret. I expected a lame rehash from a stale franchise. I played the original years ago and while it was fun at the time the formula got old quickly and I could not get interested in the sequels.

I think this works because it keeps the game moving along. I would like to have a little more meat to the puzzles, but I will take the short ones over getting bogged down in a minute labyrinth.

RPG elements have been introduced, as well. You discover campsites as you play and can fast travel between them. It makes things so nice. The game is gorgeous, too.

As I mentioned earlier, combat is fluid and thrilling, the exact opposite of how it was in the original game.

Head shots with fire arrows never get old, and the AI is smart. Ranged opponents will throw fire bombs to flush you out of cover or shoot guns at you while melee opponents will zip line in to close on you.

And there are so many gratifying ways to kill them. The story is very good, too. Games rarely make me want to play to find out what happens next anymore.

I really like the narrative in TR, though. Quite unrealistic, of course, but still enjoyable. The only knock I have against this game is the use of quick time events.

QTEs are something I want to see go away and never come back. Once you get armed, you encounter them a lot less. There is also the obligatory multiplayer mode that all video games are apparently required by law now to include.

If you like action games, you should definitely pick this one up. A very nice surprise that is worth your attention.

Controls are very good and smooth. Awesome graphics. Good story but with a rather linear narrative. Good gameplay, but maybe a little too Controls are very good and smooth.

Good gameplay, but maybe a little too simple and not very thorough. VERY annoying quick time events. It has the survival atmosphere maybe for the first 30 minutes, then it loses it all and becomes a full-fledged action game.

Lara becomes an experienced killer with cold blood and pretty much no training. Worth to play though. When you're actually allowed to play, the game is pretty fun.

The problem is they have this nasty habit of throwing in awful QTEs all over the When you're actually allowed to play, the game is pretty fun.

The problem is they have this nasty habit of throwing in awful QTEs all over the place, some of which just require flat out memorization of the sequence to get through.

I'm docking points for that alone, because they should have known better. I didn't play too many games of this kind, but I was satisfied with the experience of this game.

Tomb Raider combines the action, the I didn't play too many games of this kind, but I was satisfied with the experience of this game. Tomb Raider combines the action, the suspense, the mistery and the enjoyable overall experience of exploring.

For me, Tomb Raider managed to meet the standards needed for this type of game. The PC port was handled by Nixxes, and just as their PC release of Sleeping Dogs improved significantly on the visuals of the console versions, the sharp textures in Tomb Raider's PC release make it the definitive way to experience this game.

The ancient structures of Yamatai now coexist alongside bunkers built during World War II, the wreckage of planes brought down by the storms that surround the island, and the shantytowns and makeshift machinery of the island's current inhabitants.

It's a fascinating hodgepodge of the beautiful and the utilitarian; the buildings are believably nestled in their rough natural surroundings, and appear appropriately weathered, damaged, and rusty.

The island really feels like a place where people have lived and where great and terrible things have happened. It's a place with many facets; it has claustrophobic caverns and breathtaking vistas, and phenomena like gentle snowfalls, torrential downpours, and fierce, howling winds make it alternately seem like a tranquil place, and a brutal one.

It's immediately clear that one thing the island is not is safe, so it's a good thing that Lara soon gets her hands on a bow. You acquaint yourself with using it by hunting animals; Lara doesn't have hunger levels you need to manage or any such thing, but the deer, rabbits, crabs and other creatures that call the island home make it feel much more alive.

For reasons of their own, the cult that currently occupies the island doesn't exactly welcome you with open arms, so it's not long before you need to turn that bow and, soon, a pistol, rifle, and shotgun on humans.

Combat is varied and suspenseful; some situations give you the opportunity to take a stealthy approach, sneaking up behind enemies to perform silent kills, or firing arrows into walls to distract them and picking them off from a distance with well-aimed arrows while their comrades aren't looking.

During one particularly tense battle in a fog-shrouded forest, patrolling foes hunt you with flashlights; if you can manage to stay unseen, you can shift from prey to predator, using their cones of light to pinpoint their positions and eliminating them one by one.

Then, there are the all-out firefights. When your presence is known, enemies are smart and aggressive about flushing you out from cover with grenades and Molotovs, which forces you to keep moving and act boldly.

Many enemies attack from a distance while others get in close, so you need to be constantly on your toes, switching between your weapons on the fly and evading foes who attack with melee weapons.

Dodging and countering melee attacks is easy, but the savage animations of Lara's counters make eliminating those foes who make the mistake of getting too close to you consistently satisfying.

Lara eventually finds powerful new tools like a grenade launcher and fire arrows, and uses the salvage she constantly collects to improve her weapons, so combat offers more flexibility and becomes more intense as you progress through the game.

Throughout it all, great sound design drives home the impact of your actions; delivering a shotgun blast into the face of a nearby enemy is made all the more powerful by the resounding report the gun lets loose, and the conversations you overhear between cultists create a feeling that they're not just enemies who spawn into the environment to hinder you, but are people with histories on the island and tasks to accomplish.

As great as the combat is, it's the quieter moments in Tomb Raider that are most affecting. The simple act of moving, of shimmying along ridges and climbing up craggy rock walls, is a pleasure, thanks to the excellent controls and the fantastic environments.

Once in a while, Lara appears to get a bit of divine assistance and float through the air to successfully land a jump you botched the timing on, but with these rare exceptions aside, the controls let you experience a wonderfully physical and agile relationship with your surroundings.

Lara's been making desperate leaps and grabbing on to faraway ledges since her earliest game, but it's never felt quite as good as it does here. And just as Lara acquires new weapons over the course of the game, she also gets her hands on gear that makes her more a more versatile adventurer.

Particularly nifty are the rope arrows and rope ascender, the former of which enables you to create rope bridges to certain areas among other things , and the latter of which lets you rapidly zip up ropes from a lower position.

This gear gives you more freedom, and makes Lara seem like a progressively more capable and confident explorer. Naturally, the PC version lets you guide Lara around using either an Xbox controller or the mouse and keyboard.

Whether you prefer the more immediate sense of connection to Lara's leaping and climbing afforded by the controller or the more precise aiming the mouse provides, you can't go wrong with either option.

The game is at its best when you're fully in control, when you feel directly connected to Lara as she runs and leaps and clambers. But when the game does take some of that control away from you, it usually does so with skill and assurance.

A number of semi-interactive scripted moments require less from you as a player, moments when the building Lara is standing on starts to crumble in spectacular fashion, or when she's being swept down a perilous river.

What these sequences lack in interactivity, they make up for in spectacle. There are a few missteps; the quick-time-event-focused final confrontation ends the game on a slightly underwhelming note, for instance.

But for the most part, these moments bring Tomb Raider a lot of cinematic thrills. When it comes to jaw-dropping setpieces, Lara's adventure rivals those of Indiana Jones and Nathan Drake.

Lara is still an explorer at heart, and although there aren't vast open spaces to frolic in on the island, there are plenty of reasons to look around and venture off the beaten path.

There are relics to find that offer clues to the island's history and journals that lend some insight into the experiences of the island's residents, past and present.

Best of all are the numerous optional tombs you might happen upon during your journey. These chambers always consist of an environmental puzzle that you must solve, and these are generally just challenging enough to make you stop and think for a moment, but never drag down the pace of your adventure.

Completing tombs earns you experience and sometimes parts you can use to improve your weapons, as well as maps that reveal the locations of the collectibles scattered around that part of the island.

These tombs also function as character building through gameplay; as you guide Lara through these challenges to the rewards that await, it's easy to understand how she develops a taste for the tomb raiding and treasure hunting that will shape her future.

In addition to the excellent campaign, there's an enjoyable but unremarkable competitive multiplayer component. There are four modes, all of which are pretty typical: a team deathmatch and a free for all, as well as two modes in which teams score points by completing basic objectives.

It feels great to land a headshot on another player with a bow from across a map, or to activate a snare trap and then see another player heedlessly walk into it.

But for the most part, it's standard fare, with the sorts of unlockable weapon upgrades and perks that are now par for the course. But no matter; the single-player campaign here is the main attraction, and it is excellent.

It doesn't try to rewrite the book on third-person action adventure games. But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn't need to.

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